This project has been both enlightening and challenging. It helped me develop a stronger understanding of level design fundamentals, while also pushing me to be more decisive in the choices made during development.
I set out to create a structured stealth level that offers a slight challenge and gradually intensifies while maintaining its core gameplay. I believe I achieved this by refining key fundamentals such as composition, navigation, and lighting, and by realizing how much can be accomplished with a solid understanding of them.
With more time, I would improve the visual quality to better immerse the player and make the setting clearer. I would also consider slightly expanding the level by adding specific events, such as an alarm sequence or a backtracking section with more combat, to further develop the combat design