Generated by All in One SEO v4.9.7.2, this is an llms.txt file, used by LLMs to index the site. # ahabibrahim.com ## Sitemaps - [XML Sitemap](https://ahabibrahim.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [Hello world!](https://ahabibrahim.com/hello-world/) - Welcome to WordPress. This is your first post. Edit or delete it, then start writing! ## Pages - [Home](https://ahabibrahim.com/) - Ahab Ibrahim Level Designer Home About Me Projects A Third Person Traversal Experience FlowDistrictZero A Third Person Stealth Experience Stealth Ops Group Projects Individual Projects Contact Me Ahab.ibrahim@hotmail.com I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be - [About Me](https://ahabibrahim.com/about-me/) - Ahab Ibrahim Level Designer Home About Me Mail MeAhab.ibrahim@hotmail.comCall Me:+467018723873 About me I’m Ahab, a second year Level Design student at The Game Assembly Malmö and I am currently searching for an intership. I’m passionate about creating immersive and memorable exeperiences. I thrive on learning new skills, tackle creative challanges and being a great team player - [Finders Keepers](https://ahabibrahim.com/finders-keepers/) - Ahab Ibrahim Level Designer Home About Me Finder Keepers Team 3 Level Designer5 Graphics3 Animators6 Programmers3 Technical Artist Production Time 15 weeks half time (4hrs/day)EngineBean(team engine) My Contribution Design and iterated on level 1Play testing level difficulty enemiesAssisted with setdressing on level 3Playtesting and bug finding Contact Me Ahab.ibrahim@hotmail.com I am part of The Game - [Warlock Activities](https://ahabibrahim.com/warlock-activities/) - Ahab Ibrahim Level Designer Home About Me Warlock Activites Team 2 Level Designer4 Graphics2 Animators5 Programmers2 Audio Designers Production Time 8 weeks half time (4hrs/day)EngineTGE, schools inhouse game engine My Contribution Design and iterated on level 2Play testing and iteraded on player interaction with enemiesAssisted with setdressing Contact Me Ahab.ibrahim@hotmail.com I am part of The - [Grim Fate Awaits](https://ahabibrahim.com/grim-fate-awaits/) - Ahab Ibrahim Level Designer Home About Me Grim Fate Awaits Team 2 Level Designer4 Graphics2 Animators5 Programmers Production Time 10 weeks half time (4hrs/day)EngineTGE, in house engine My Contribution Design and iterated on level 1 & 3Play testing level difficulty enemies Contact Me Ahab.ibrahim@hotmail.com I am part of The Game Assembly’s internship program. As per - [CyberBoard](https://ahabibrahim.com/elementor-3021/) - Ahab Ibrahim Level Designer Home About Me CyberBoard Team 2 Level Designer4 Graphics2 Animators5 Programmers Production Time 6 weeks half time (4hrs/day)EngineUnity My Contribution Project CoordinatorDesign and iterated on level 1 & 3Play testing level difficulty enemiesAssisted with setdressing Contact Me Ahab.ibrahim@hotmail.com I am part of The Game Assembly’s internship program. As per the agreement - [Call Of The Deep](https://ahabibrahim.com/elementor-3046/) - Ahab Ibrahim Level Designer Home About Me Call Of The Deep Team 2 Level Designer4 Graphics2 Animators5 Programmers Production Time 6 weeks half time (4hrs/day)EngineUnity My Contribution Project CoordinatorDesign and iterated on level 1 & 3Play testing level difficulty enemiesAssisted with setdressing Contact Me Ahab.ibrahim@hotmail.com I am part of The Game Assembly’s internship program. As - [Stealth Experience](https://ahabibrahim.com/stealth-experience/) - Ahab Ibrahim Level Designer Home About Me Stealth Ops A Third Person Stealth Experience Introduction In this level, I aimed to create a third person stealth experience set in a Avatar (the one with the blue people) inspired world. Where colonizers have invaded and the player is fighting back against the invasion.The goal for the - [Flow District](https://ahabibrahim.com/flow-district/) - Ahab Ibrahim Level Designer Home About Me Flow District A Third Person Traversal Experience Introduction With this level I wanted to challenge myself by creating a third person traversal level that takes much inspiration from Bomb Rush Cyberfunk and Jet Set Radio. My goal was to create a linear experience with focus on flow and traversal.With my own created - [Spite: Bleeding Skies](https://ahabibrahim.com/spite-bleeding-skies/) - Ahab Ibrahim Level Designer Home About Me Spite: Bleeding Skies Team 3 Level Designer5 Graphics3 Animators6 Programmers3 Technical Artist3 Audio Designer Production Time 10 weeks half time (4hrs/day)EngineBean(team engine) My Contribution Design and iterated on level 3Play testing level difficulty enemiesAssisted with setdressing on level 3Playtesting and bug finding Contact Me Ahab.ibrahim@hotmail.com I am part ## My Templates - [Default Kit](https://ahabibrahim.com/?elementor_library=default-kit) ## Templates - [Header](https://ahabibrahim.com/?elementskit_template=header) - Ahab Ibrahim Level Designer Home About Me ## Categories - [Uncategorized](https://ahabibrahim.com/category/uncategorized/)