Level Designer

Spite: Bleeding Skies

Team

  • 3 Level Designer
  • 5 Graphics
  • 3 Animators
  • 6 Programmers
  • 3 Technical Artist
  • 3 Audio Designer

Production Time

10 weeks half time (4hrs/day)

Engine

Bean(team engine)

My Contribution

  • Design and iterated on level 3
  • Play testing level difficulty enemies
  • Assisted with setdressing on level 3
  • Playtesting and bug finding

Ahab.ibrahim@hotmail.com

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on 27th of April, at the earliest.